﻿using System.Windows.Input;
namespace UserInterface.Commands.Game
{
    public static class NewGameCommand
    {
        private static RoutedUICommand newGame;

        static NewGameCommand()
        {
            newGame = new RoutedUICommand("NewGame", "NewGame", typeof(NewGameCommand));
        }

        public static RoutedUICommand NewGame { get { return newGame; } }
    }
}
